Sunday, May 20, 2012

Playing D&D modules as written

I like using printed D&D adventure modules. As a DM one usually doesn't have anybody to discuss with while preparing adventures; so if you just invent an adventure out of thin air, you don't have checks and balances to make sure you're not creating something which is boring, or unbalanced, or unbelievable. Using printed material and modifying it is more like a cooperative effort between me and the designer(s) of that adventure module, and thus usually gives a better result overall. Plus I p

World of Warkraft...

No comments:

Post a Comment