Wednesday, August 15, 2012

How do you define "pay to win" in a MMORPG?

Psynister has a great analysis of the Guild Wars 2 item store. You can buy some fluff, some utility stuff like inventory space or easier bank access, and you can buy faster progress and more magic items. The "mystic key" is the kind of item that got Cryptic Studio in trouble with the authorities in the Netherlands, who consider having to pay money for random virtual items to be a form of gambling. And you can buy a 50% better chance to find magic items, as well as faster xp gain.

Now technical

World of Warkraft...

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