Combat is an important part of many different games, including role-playing games. While games without combat are possible, see for example A Tale in the Desert, they are few and far between. Nevertheless over the decades we moved from single-activity games to multi-activity games. Especially role-playing games always had multiple parts; for example Bioware talked about the 4 pillars of SWTOR being combat, exploration, progression, and story. Regardless of how you call these elements, it is clea
World of Warkraft...
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