One of the major themes of this blog is how people react to incentives. Unfortunately the disadvantage of observing how this works in games is that you realize how much of that is going on in real life, and that tends to turn you into a cynic. Unless you already started out as one. Thus I am rather critical of most charity drives: If I see how Blizzard promises that half of the money for buying a virtual pet goes to charity, I can't help but notice that the other half goes to them, although thei
World of Warkraft...
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