Much has been discussed on this blog on the relative advantages and disadvantages of linear games versus open world games. Skyrim was widely hailed as a great open world game, but it also serves as example of the limits of computer roleplaying games in that respect: There are a *lot* of seemingly trivial actions that you can't do in Skyrim, for example moving a table or chair. In computer games only the actions that have been specifically allowed by the programmers are possible. So it depends on
World of Warkraft...
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