I've had some recommendations for adventures from readers, by comment or by mail, and have been busy looking through them. The good news is that there are adventures out there with better stories and less dungeon. The bad news is that generally around 90% of the encounters are combat encounters, even in the good adventures. I would prefer my campaign to be less combat heavy, having about a 50:50 mix of combat encounters and non-combat encounters (like roleplaying encounters or skill challenges).
World of Warkraft...
No comments:
Post a Comment