Sunday, May 13, 2012

On grunts and guilds

I do agree with Rohan's theory that smaller groups for endgame activity lead to smaller guilds and ultimately to less interest of everybody in the endgame. He says:

First, and most importantly, there's a lot more room for "grunts" in a large
guild. Grunts are average players who like playing the game, but don't really
want to take on extra responsibility like the officers. If you take a 30-man
raid size, and break it into 10-mans, I think you end up losing the bottom 10
players, just becau

World of Warkraft...

No comments:

Post a Comment