The question most often asked by a DM in Dungeons & Dragons is: "What do you do?". But sometimes you get a convoluted answer about some very complex action a player wants to try which makes no sense to you at all. And then it is better to ask: "What do you intend to achieve with that?". Once you know what the player is trying to achieve, you can decide whether what he does is getting him there, or even point out an alternative. Wizards of the Coast, who now make D&D, should know that. B
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