Thursday, July 26, 2012

Funcom at Their Best: High Times in The Secret World

“Your kind is always looking for villains. So much better to have something, someone to fight than to face the reality of it: That what you’re fighting isn’t physical. Isn’t even metaphysical. It’s an idea made real. You can’t shoot fireballs at an idea.”
You know, at one point I thought I’d write these pieces like a live blog of my time exploring the narrative and gameplay of The Secret World. At some point before or after the two hours o

World of Warkraft...

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