Sunday, July 8, 2012

Designing adventures with Evernote

My Dungeons & Dragons campaign is using a mix of pre-made and self-designed adventures. Writing an adventure is fun, but involves a lot of work: You need to have a story, probably revolving around a main adversary. You need NPCs and monsters. You need story encounters, combat encounters, and other encounters (like traps or skill challenges). And you need maps and handouts. Furthermore you are unlikely to create all of this in a linear order. Instead creativity flows in bits and pieces, some

World of Warkraft...

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